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14 replies [Last post]
hcaz's picture
Joined: 29 Mar 2008
Posts: 27

hi2u

anyway eClub has added 4 additional servers to cater to your addiction.

however, the ports for the regular pickup/match server has changed.

203.116.41.170:27015 "" "e-Club TF2 #1 [pl_ + All Talk]"
203.116.41.170:27016 "" "e-Club TF2 #2 [cp_all]"
203.116.41.170:27017 "" "e-Club TF2 #3 [ctf_all]"
203.116.41.170:27018 "" "e-Club TF2 #4 [cp_well,granary,gravelpit]"
203.116.41.170:27019 "" "e-Club TF2 #5 [pl_All]"
203.116.41.170:27020 "" "e-Club TF2 #6 [All_maps]"
203.116.41.170:27021 "" "e-Club TF2 #7 mytf2l.org Match Server"
203.116.41.170:27022 "" "e-Club TF2 #8 Pick Up Games"
203.116.41.170:27023 "" "e-Club TF2 #9 Arena"
203.116.41.170:27024 "" "e-Club TF2 #10 Arena"

good news for the additional servers(#7 - #10), these servers has no hlstatsx [:

servers #7 - #10 has 512fps while the rest has 256fps.

for any inquiries regarding any eClub server, don't hesitate to contact me.

RaTsYc|-'s picture
Joined: 6 Nov 2005
Posts: 244

Nice, thanks for update.



thelousy's picture
Joined: 14 Feb 2009
Posts: 25

Are they SM enabled? If not can add?

hcaz's picture
Joined: 29 Mar 2008
Posts: 27

only #7 and #8 got source mod

thelousy's picture
Joined: 14 Feb 2009
Posts: 25

Source mod slightly useful when it comes to thetime and nextmap cmds.

Btw are you admin there?

Audi0's picture
Joined: 9 Nov 2008
Posts: 27

thank you Smile)

Dominated Since 1988 :sad:

hcaz's picture
Joined: 29 Mar 2008
Posts: 27

yes i am [:

Sooty's picture
Joined: 27 May 2009
Posts: 1

Yay! Arena servers!
See ya all in there sometimes.

On a side note... I wish the hlstatx in the other eClub servers could be reworked so that it doesn't spam us with score messages, which also has the effect of letting us know if there are any engies building stuff on the opposite team.

kutyming's picture
Joined: 27 May 2009
Posts: 1

Hey there,

Firstly, want to really thank E-CLUB for hosting these free servers. Fortunately, TF2 in Singapore have not died due to this =).

Just a suggestion, like what sooty said about the updates, i have to totally agree with him. Having to read 'engi xxx built a entrance' really gives the opposing team spy a huge advantage. There are many other negative things due to a broadcast message to all.

Secondly, it would be GREAT if all talk was disabled. In a FPS game, strategy is the key to win team games. Previously, i used to play starhub servers and certain games we heavily rely on mic to warn people. Such as, 'SPY BEHIND YOU'. Now, it would be unwise to do such a thing as the spy would probably cloak and run away.

I hope that these two changes can take effect.

Other then these, we do find the server have lag issues. Sometimes I try to switch weapon(1 to 2) and the weapon(2) auto switches back to the previous weapon(1). Hard to explain but i'm sure its due to lag issues. My friends do face lag issues in the games too such as players teleporting.
*Side note, we are using starhub and singnet ISPS*

I do hope that this lag could be minimized. I do know that its a free server for us to play in but I hope I'm not asking too much too. =)

Thanks once again for the free hosting of the servers.

EDIT: Wanna add in one more thing..
I think the server has some problem in map change. They say that map will change after 5 rounds and sometimes in gold dust or dust bowl *can't remember which PL game* the game changes after we touch the first check point*

Matafleur's picture
Joined: 24 Mar 2005
Posts: 799

I think the lag is due to server choke/loss. If you notice all 10 game servers are hosted on the same physical server. Wouldn't the server be a little overloaded at night when 3 to 4 servers are full?

hcaz's picture
Joined: 29 Mar 2008
Posts: 27
kutyming wrote:
...

all talk is enabled on 1 server, regarding the hlstatsx, i have no control over that. However, from servers #7 to #10 do not have hlstatsx but i will forward your suggestion to the admin that controls the hlstatsx. the lag issue should be resolve by now, let me know if the problem still persist.

Matafleur wrote:
I think the lag is due to server choke/loss. If you notice all 10 game servers are hosted on the same physical server. Wouldn't the server be a little overloaded at night when 3 to 4 servers are full?

the machine has the capability to host 10 servers. i've been in the pub servers on random occasions to check the latency and notice there isn't any choke or loss serverside.

RaTsYc|-'s picture
Joined: 6 Nov 2005
Posts: 244

For the lag issue, Can try to tweak the rate settings mainly cl_updaterate, cl_cmdrate and rate. Might help to reduce the lag and packet choke. for a 24 man server. the ideal setting would be.

cl_updaterate 66
cl_cmdrate 66
rate 20000 (increase this if there is still alot of packet choke)

There is a cap for the server too but i think these figures are within the limits of the server settings.

Btw, for those who has no idea how to check packet choke/loss. type net_graph 3 in console.



hcaz's picture
Joined: 29 Mar 2008
Posts: 27

fyi, those are clientside commands.

here are the network settings for the eclub servers:

sv_minrate 20000
sv_maxrate 30000
sv_maxupdaterate 100
sv_minupdaterate 50
sv_maxcmdrate 100
sv_mincmdrate 50

those are already ideal settings for the server.

RaTsYc|-'s picture
Joined: 6 Nov 2005
Posts: 244

Probably i didn't state clearly, the settings i was referring about was for the players not server, since we can't change the server cvar.

Regarding server, i assume the server is on 66 tickrate. then the maxupdate should be at 66.

Quote:
< 20 Player servers
-tickrate 100
sv_maxrate 30000
sv_maxupdaterate 100
fps_max 600

> 20 Player servers
-tickrate 66
sv_maxrate 20000
sv_maxupdaterate 66
fps_max 600

http://whisper.ausgamers.com/wiki/index.php/Tickrate



hcaz's picture
Joined: 29 Mar 2008
Posts: 27

thanks for the info rat [: